function enter(pi) {
    if (pi.getQuestStatus(23120) == 1) {
        if (pi.getPlayerCount(931000410) == 0) {
            var map = pi.getMap(931000410);
            map.resetFully();
            pi.warp(931000410, 0);
        } else {
            pi.playerMessage("Being searched by someone else. Better come back later.");
        }
    }
}
